Reality Modulation — a proposed category
RM
Reality Modulation
This isn’t AI-generated imagery.
This isn’t a virtual world.
This isn’t digital content placed on top of reality.
This is reality — modulated.
VR
Virtual Reality
Replace
The physical scene disappears into a constructed digital environment.
AR
Augmented Reality
Add
The physical scene remains, and digital content is placed on top of it.
RM
Reality Modulation
Transform
The physical scene stays structurally intact — its color, light, and pattern transform.
Three different relationships with reality.
“Reality Modulation (RM) is the real-time computational transformation of the perceptual characteristics of a live physical environment while preserving the underlying real-world scene.”
Real-time
Computational
Physical world
Perceptual transformation
Scene preservation
RM is presented here as a proposed category framework for a class of real-time perceptual technologies. Related historical research exists across mediated reality, computer vision, image processing, augmented reality, and wearable displays.
Physical world
Camera / optical sensor
Reality Modulation engine
Transformation profile
Display / wearable
Modulated perception
Modulation dimensions
Chromatic
Spectral
Luminance
Contrast
Spatial
Temporal
Object-aware
Audio-reactive
Contextual
A conventional photo filter modifies a captured image.
Reality Modulation can operate continuously on a live physical environment, changing visual perception as the environment changes.
Live
Real-time
Interactive
Environment-aware
Wearable
Capturable
The camera is the beginning.
The wearable changes the experience.
Mobile RM
A phone already contains a camera, GPU, display, sensors, storage, and connectivity.
It can become a mass-market Reality Modulation device today.
App
Wearable RM
Move RM from something you hold to something you see continuously.
Wearable
RM Platform
Modulation profiles created for people, places, events, artists, venues, environments, accessibility, entertainment, education, travel, and creative expression.
Platform
Reality is not one setting.
Chromatic modulation
Transform color relationships.
Spectral modulation
Reveal or reinterpret wavelength information.
Luminance modulation
Alter perceived brightness relationships.
Contrast modulation
Expose structures otherwise difficult to perceive.
Spatial modulation
Transform regions or structures selectively.
Temporal modulation
Transform perception across time.
Object-aware modulation
Apply different transformations based on scene understanding.
Audio-reactive modulation
Allow sound and music to influence visual transformation.
Environmental modulation
Adapt transformation to location, lighting, context, or conditions.
The beach
The city
The forest
A concert
A familiar room
The beach. The city. The forest. A concert. A wedding. A party. A night drive. A familiar room.
Same world. Different perception.
VibraRays
VibraRays is developing consumer software and wearable technology centered on Reality Modulation.
Today
VibraRays mobile software brings live RM-style transformation to the phone through real-time camera experiences, photography, and video.
Next
VibraRays wearable technology is intended to move the experience from the screen in your hand toward continuous visual perception.
Future
An RM ecosystem of modulation modes, creators, places, events, and experiences.
AI can generate another world.
VR can take you into another world.
AR can add digital things to this world.
RM starts with the world that is already here.
The people are real.
The place is real.
The moment is real.
The world remains real.
Only your experience of it changes.
Reality.
Modulated.
Follow the development of Reality Modulation